Release GTPC v1.00
Moderators: Nugit, Vince Klortho, discocandy, zulu, amax, Swiss Hutless
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- New User
- Posts: 21
- Joined: Wed 23. Mar 2005, 16:56
- Location: Abbekerk Netherlands
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Release GTPC v1.00
The Most Spectacular Sports Cars have finally returned to your Computer.
Finally is absolutely the right word. We are the first to say it took us a very, VERY long time to build.
Personally we see it as a great victory of endurance that we where able to push on for such a long time.
It was sometimes hard to keep working on this and just because we as friends helped each other we made it.
Following are the artists who created this beast.
Ady964 (painting)
Amax (archive)
Andrea Stefanoni (car modelling)
Darky (painting)
Discocandy (painting, PR)
Dom[GER] (car modelling)
GreyMatter (car modelling)
HarryCS (car modelling, painting)
Puppeteer (car modelling)
Swiss Hutless (car modelling + physics, painting )
Thinlane T (sounds)
Vassaldfada (sounds)
Vince Klortho (R&D)
Vivemclaren (car modelling)
Zulu (painting)
Now prepare to be transported back in time and relive the overwhelming sound and fury of racing cars from 1976 to 1988,
showcased in unprecedented detail. There are 58 cars, 514 liveries, and a custom UI.
Never before has a collaboration of artists and engineers come together to produce such an encapsulating mod for rFactor1.
All cars are modelled to look identical to their real life variants. The Porsche 956, Lancia LC-2, and Jaguar XJR-5
where reworked from the F1C models and all other models created from scratch.
Textures were made with the help of thousands of images and videos, and lots of discussions on forums.
Sounds were taken from samples of the real cars where possible. Physics were made and tuned from real data and information from mechanics
and drivers of the actual cars. Some of these cars are hard to drive fast. Some are very easy.
We tried to use the tire info from the period and not from cars that drive today (which would have made things way more easy.)
Because of the immense size of this mod, we decided to split the mod up in three parts. There are NO tracks in this mod.
AI training is done for tracks Virtua_LM created and that helps the AI be more responsive, drive better lines, and not stop suddenly.
Please read the readme file carefully. It holds some hints into making the driving experience more fun.
We did it people.. FINALLY!!!
The links
Please if you downloaded it share it too!!
https://mega.co.nz/#!8lIHXa7a!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!sMkk1QJD!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!GFpDzSqJ!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!s9dC1LaJ!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!rItizIIa!tpS61Bi0z ... f8jVyVWl5o
https://mega.co.nz/#!f4Z11LCK!LPY-l5byj ... fJRGGiGn1Q
Magnet link: (for torrent)
magnet:?xt=urn:btih:2ron3mb5iw5344zkz653tqg6bwhrb6lf&dn=VLM_GTPC_v1.00.exe&xl=1896843065&fc=1
Terms and conditions, (The nasty bit)
Conversion or modification of any of this package’s contents is strictly prohibited, whatever the destination platform.
In normal language.
We have spent over eight years, several hours almost every day on this game mod. We are proud of our baby and would love everybody to enjoy it
but please allow us to decide if, when, and how permission for conversion may be granted.
Still we would prefer you to try to model on your own first.
Usage of some textures can be granted according to the conditions described inside the Virtua_LM disclaimer written on our website (disclaimer section).
In a more general way, the restrictions of use applied to this package are described inside the disclaimer section of the Virtua_LM website (http://virtua-lm.com).
All files in our mod are copyrighted by the Virtua_LM team, and Virtua_LM Junior team.
The downloads are freely available to anyone, are not for profit, and may not be used for commercial purposes.
Virtua_LM has no relationship with the Automobile Club de l’Ouest (ACO), International Motor Sports Association (IMSA),
or any of the teams or sponsors. Copyrights of those products reside with the individual copyright holders.
The material provided in our mods and patches is not connected with Image Space, Inc. or any other company.
No support can be obtained from those companies if you have installed our mods and patches.
Our mods and patches may not be modified by anyone unless permission is granted by the Virtua_LM team, Virtua_LM Junior team. (see conditions below).
Our mods and patches may not be profited commercially by a third party unless permission is granted by the Virtua_LM team.
We accept no responsibilities for losses or damage resulting from the use of our mods/patches.
Official statement about conversions
Every conversion request should be sent to the Virtua_LM team in a private and polite way.
Each request will be analyzed according to the project’s quality and the people involved.
Those conditions are applicable to each part where authorization can be granted.
Authorization will be granted to one person or team at a time to ensure the best quality possible.
Reasonable technical support can be provided if needed.
Virtual_LM reserves the right to cancel the authorizations if the previous requirements are not respected during the development.
Virtua_LM
virtua-lm.com
Finally is absolutely the right word. We are the first to say it took us a very, VERY long time to build.
Personally we see it as a great victory of endurance that we where able to push on for such a long time.
It was sometimes hard to keep working on this and just because we as friends helped each other we made it.
Following are the artists who created this beast.
Ady964 (painting)
Amax (archive)
Andrea Stefanoni (car modelling)
Darky (painting)
Discocandy (painting, PR)
Dom[GER] (car modelling)
GreyMatter (car modelling)
HarryCS (car modelling, painting)
Puppeteer (car modelling)
Swiss Hutless (car modelling + physics, painting )
Thinlane T (sounds)
Vassaldfada (sounds)
Vince Klortho (R&D)
Vivemclaren (car modelling)
Zulu (painting)
Now prepare to be transported back in time and relive the overwhelming sound and fury of racing cars from 1976 to 1988,
showcased in unprecedented detail. There are 58 cars, 514 liveries, and a custom UI.
Never before has a collaboration of artists and engineers come together to produce such an encapsulating mod for rFactor1.
All cars are modelled to look identical to their real life variants. The Porsche 956, Lancia LC-2, and Jaguar XJR-5
where reworked from the F1C models and all other models created from scratch.
Textures were made with the help of thousands of images and videos, and lots of discussions on forums.
Sounds were taken from samples of the real cars where possible. Physics were made and tuned from real data and information from mechanics
and drivers of the actual cars. Some of these cars are hard to drive fast. Some are very easy.
We tried to use the tire info from the period and not from cars that drive today (which would have made things way more easy.)
Because of the immense size of this mod, we decided to split the mod up in three parts. There are NO tracks in this mod.
AI training is done for tracks Virtua_LM created and that helps the AI be more responsive, drive better lines, and not stop suddenly.
Please read the readme file carefully. It holds some hints into making the driving experience more fun.
We did it people.. FINALLY!!!
The links
Please if you downloaded it share it too!!
https://mega.co.nz/#!8lIHXa7a!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!sMkk1QJD!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!GFpDzSqJ!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!s9dC1LaJ!xchf-0ZuS ... eGXhE2ruko
https://mega.co.nz/#!rItizIIa!tpS61Bi0z ... f8jVyVWl5o
https://mega.co.nz/#!f4Z11LCK!LPY-l5byj ... fJRGGiGn1Q
Magnet link: (for torrent)
magnet:?xt=urn:btih:2ron3mb5iw5344zkz653tqg6bwhrb6lf&dn=VLM_GTPC_v1.00.exe&xl=1896843065&fc=1
Terms and conditions, (The nasty bit)
Conversion or modification of any of this package’s contents is strictly prohibited, whatever the destination platform.
In normal language.
We have spent over eight years, several hours almost every day on this game mod. We are proud of our baby and would love everybody to enjoy it
but please allow us to decide if, when, and how permission for conversion may be granted.
Still we would prefer you to try to model on your own first.
Usage of some textures can be granted according to the conditions described inside the Virtua_LM disclaimer written on our website (disclaimer section).
In a more general way, the restrictions of use applied to this package are described inside the disclaimer section of the Virtua_LM website (http://virtua-lm.com).
All files in our mod are copyrighted by the Virtua_LM team, and Virtua_LM Junior team.
The downloads are freely available to anyone, are not for profit, and may not be used for commercial purposes.
Virtua_LM has no relationship with the Automobile Club de l’Ouest (ACO), International Motor Sports Association (IMSA),
or any of the teams or sponsors. Copyrights of those products reside with the individual copyright holders.
The material provided in our mods and patches is not connected with Image Space, Inc. or any other company.
No support can be obtained from those companies if you have installed our mods and patches.
Our mods and patches may not be modified by anyone unless permission is granted by the Virtua_LM team, Virtua_LM Junior team. (see conditions below).
Our mods and patches may not be profited commercially by a third party unless permission is granted by the Virtua_LM team.
We accept no responsibilities for losses or damage resulting from the use of our mods/patches.
Official statement about conversions
Every conversion request should be sent to the Virtua_LM team in a private and polite way.
Each request will be analyzed according to the project’s quality and the people involved.
Those conditions are applicable to each part where authorization can be granted.
Authorization will be granted to one person or team at a time to ensure the best quality possible.
Reasonable technical support can be provided if needed.
Virtual_LM reserves the right to cancel the authorizations if the previous requirements are not respected during the development.
Virtua_LM
virtua-lm.com
Re: Release GTPC v1.00
Thanks for all the hard work guys. Much appreciated.
Re: Release GTPC v1.00
which parts do i download?
-
- New User
- Posts: 21
- Joined: Wed 23. Mar 2005, 16:56
- Location: Abbekerk Netherlands
- Contact:
Re: Release GTPC v1.00
one of them.. all the same files.anels9 wrote:which parts do i download?
No 3 part version here.
1.77gb for the package around 3.4 gb unpacked.
Re: Release GTPC v1.00
Thanks so much Virtua LM for you passion, dedication, hard work and sharing the most anticipated mod for any sim racing platform ever. Merry Christmas to you and all the people on this forum. !
Re: Release GTPC v1.00
Thanks VLM for this work !
Old Drivers Spirit has open 2 public servers with Monza (ISI version) and Le Mans 79 ! (lobby names: Old Drivers Spirit Open#1 and Old Drivers Spirit Open#2)
We are also preparing an Open multi event with a first test race next Monday evening. More news soon.
Old Drivers Spirit has open 2 public servers with Monza (ISI version) and Le Mans 79 ! (lobby names: Old Drivers Spirit Open#1 and Old Drivers Spirit Open#2)
We are also preparing an Open multi event with a first test race next Monday evening. More news soon.
Old Drivers Spirit: Classic Simracing
Re: Release GTPC v1.00
Why are there multiple links to the same download?
Re: Release GTPC v1.00
Hello and merry X-Mas to the whole Team!!!
Manny thanks for this great MOD and your hard work over the years!
But - sorry - i can't drive the Porsche 956, i'll always got this code:
Error loading texture P956SUEDE1 for Material P956CPIT2
and at next:
Error loading global material P956CPIT2
Can someone please help me?
Manny thanks!
Manny thanks for this great MOD and your hard work over the years!
But - sorry - i can't drive the Porsche 956, i'll always got this code:
Error loading texture P956SUEDE1 for Material P956CPIT2
and at next:
Error loading global material P956CPIT2
Can someone please help me?
Manny thanks!
-
- New User
- Posts: 21
- Joined: Wed 23. Mar 2005, 16:56
- Location: Abbekerk Netherlands
- Contact:
Re: Release GTPC v1.00
did you make a fresh rfactor install??
DX9?
Did you use the 4gb patch?
All cars setting does NOT work on this mod!
others it works flawless so maybe one of the above things.
DX9?
Did you use the 4gb patch?
All cars setting does NOT work on this mod!
others it works flawless so maybe one of the above things.
Re: Release GTPC v1.00
IT'S GREAT!!!
One small problem, when I try to join a server I only have the option to drive either the Grid or the Nimrod from 1983. No other cars will show, even though i own them.
Offline I have access to all the cars, it's just with MP.
Fresh rF Lite, new player, etc. No 4gb patch, I'm on XP
One small problem, when I try to join a server I only have the option to drive either the Grid or the Nimrod from 1983. No other cars will show, even though i own them.
Offline I have access to all the cars, it's just with MP.
Fresh rF Lite, new player, etc. No 4gb patch, I'm on XP
Re: Release GTPC v1.00
First infos available at beta<dot>old-drivers-spirit<dot>frknackko wrote:Thanks VLM for this work !
Old Drivers Spirit has open 2 public servers with Monza (ISI version) and Le Mans 79 ! (lobby names: Old Drivers Spirit Open#1 and Old Drivers Spirit Open#2)
We are also preparing an Open multi event with a first test race next Monday evening. More news soon.
Old Drivers Spirit: Classic Simracing
Re: Release GTPC v1.00
On our 2 servers some drivers got mismatch error related to the mod sometimes, maybe an issue with one or more cars, but I can not tell what car exactly at this time, is there someone else experiencing the same issue on his server?
Old Drivers Spirit: Classic Simracing
Re: Release GTPC v1.00
Thank you very much for your quick answer!!
I've glases on my nose - but i've not reading this little thing with the Patch
Now it is all okay!! Thank you very much:
for this fantastic MOD!
for your Work!
For your support!!
merry Christmas for all!
I've glases on my nose - but i've not reading this little thing with the Patch
Now it is all okay!! Thank you very much:
for this fantastic MOD!
for your Work!
For your support!!
merry Christmas for all!
Re: Release GTPC v1.00
Very long time that I was came on this forum.
Thank you very much to all guys involved in this project
Thank you very much to all guys involved in this project
Re: Release GTPC v1.00
Patched, but still getting texture errors.
If a fresh install essential???
If a fresh install essential???
Re: Release GTPC v1.00
Everything seems fine except that I get those texture errors if I try and use one of the 956s........
Re: Release GTPC v1.00
Huge thank's to all you guys that made this come true.
Happy Holidays !!!
Happy Holidays !!!
Re: Release GTPC v1.00
Aysedasi wrote:Everything seems fine except that I get those texture errors if I try and use one of the 956s........
Now sorted - ran the config.exe and found I was still using DX7.... Doh!!
Re: Release GTPC v1.00
Thanks for Virtua_LM Staff.
but, I found a little problem.
1,1983 - World Endurance Championship - Porsche 956 - Porsche Kremer Racing (Fuji & Spa Skin is not displayed correctly.)
2, 1984 - World Endurance Championship - Porsche 956 - Schornstein Racing Team (Kyalami Skin is not displayed correctly.)
3,The orientation of the left front of the push rod of Sauber SHS-C6 is wrong.
Need Fix.
but, I found a little problem.
1,1983 - World Endurance Championship - Porsche 956 - Porsche Kremer Racing (Fuji & Spa Skin is not displayed correctly.)
2, 1984 - World Endurance Championship - Porsche 956 - Schornstein Racing Team (Kyalami Skin is not displayed correctly.)
3,The orientation of the left front of the push rod of Sauber SHS-C6 is wrong.
Need Fix.
Re: Release GTPC v1.00
But I guess I could get over that provided the Reality Police don't pay me a visit........